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Fast inverse square root
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Fast inverse square root, sometimes referred to as Fast InvSqrt or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal of the square root of a 32-bit floating-point number in IEEE 754 floating-point format. The algorithm is best known for its implementation in 1999 in Quake III Arena. With subsequent hardware advancements, especially the x86 SSE instruction rsqrtss, this algorithm is not generally the best choice for modern computers, though it remains an interesting historical example.
