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Barbie Storymaker
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| Barbie Storymaker | |
|---|---|
| Publisher | Mattel Media |
| Platform | Microsoft Windows |
| Release | October 1996 |
| Genre | Educational |
Barbie Storymaker is a 1996 video game by Mattel Media for Microsoft Windows. The game allows players to create animated movies starring virtual dolls of Barbie and her friends by using an editor to select, edit and sequence scenes featuring animated props and characters. The game was the first released by Mattel Media, a newly-created division of Mattel, alongside Barbie Fashion Designer. Upon release, critics praised Storymaker for its educational and creative potential for girls, although some reviewers found its features and documentation to be complex for younger children without parental assistance.
Gameplay

Storymaker allows players to create animations using tools set over several 'Studio' menus. In the Scenes Studio, players select a background and props for scenes, such as a beach, ballet studio, nightclub, house or shopping mall. They can place up to seven characters, including Barbie, her friends (such as Skipper and Ken),[1] and animals, and adjust their clothes and position.[2][3][4][1] The path of movement of characters in a scene can be set by players using click and drag controls to draw an invisible track.[5][6] Players can also add additional text, animation, sound, and effects,[4][7][2] and players with a microphone can add narration to scenes.[8][1] The Paint Studio allows for the creation or modification of custom backgrounds.[4][7][2] In the Editing Studio, players sequence up to twelve scenes, and add opening and end credits to complete the story.[4][9] The Screening Room allows players to see the finished film.[7] Players can save the stories to view and edit later, and design coloring book pages featuring created stories to print on their computer printer.[2][1][9]
Development
Storymaker was one of several Barbie-licensed titles released by publisher Mattel Media, a division of Mattel that entered the software market in 1996.[10][11] It accompanied the release of other titles, including Barbie Fashion Designer and Barbie Print 'n Play.[12][13][14] Nancie Martin, who served as executive producer for the three titles, described Storymaker as centred on reflecting girls' play patterns of inventing dialogue and scenarios between Barbie dolls to tell their own stories, likening the process to "creating a little movie".[15] Storymaker was announced and showcased at E3 in April 1996,[16][12] and released in October of that year.[17] The software was distributed in toy stores alongside Barbie displays.[10]
Reception
| Publication | Score |
|---|---|
| AllGame | 4/5[2] |
| Children's Software Review | 4.5/5[18] |
| PC World | A[3] |
| Personal Computer World | 3/5[7] |
Storymaker received generally positive reviews, focusing upon the educational potential of the game. Allgame wrote that Storymaker was "potentially educational",[2] and the game was discussed in terms of its ability to assist with writing or computer skills,[18][10] with The Ledger stating it may encourage writing skills in younger players, although other titles "do a much better job".[19] Reviewers wrote that the game featured a large amount of content and could support a child's imagination,[7][2][8] with the Childrens' Software Review considering it to offer "plenty of open-ended creativity options",[18] and the Evening Mail writing that the game offered a "wide range" of characters, scenes and effects to provide players with creative possibilities.[1]
Critics were divided on the ease of use of the software. Some felt it was easy to use,[18] with the Cedar Rapids Gazette praised Storymaker for being "remarkably easy" for younger players and having "intuitive, icon based controls".[8] Other critics found it less user-friendly for younger players.[3] The Sydney Morning Herald considered it "not quite as intuitive as it should be", writing that it was not obvious what the purpose of the game's tools were.[6] Superkids also felt the game's appeal was impacted by difficult and time-consuming features younger players may not understand, critiquing its "skimpy" instruction manual and need for "significant instruction" from a parent.[4] Allgame wrote that whilst the instructions were only "adequate", the instruction from a parent to help direct a child with the software could help "bring a parent and child together".[2]
See also
References
- 1 2 3 4 5 C, Renny (4 January 1997). "Create a living doll". Birmingham Evening Mail. p. 30.
- 1 2 3 4 5 6 7 8 Weiss, Brett Alan. "Barbie Storymaker CD-ROM: Review". Allgame. Archived from the original on 14 November 2014. Retrieved 10 July 2026.
- 1 2 3 McEvoy, Aoife (February 1997). "Doll Tales". PC World. pp. 231–2.
- 1 2 3 4 5 "Barbie Storymaker from Mattel". Superkids. 1997. Retrieved 11 July 2026.
- ↑ Brown, Lonnie (26 January 1997). "Children can explore fashion design with Barbie Program". The Ledger. p. 36.
- 1 2 Glover, Anne (26 November 1996). "Barbie Bonanza". Sydney Morning Herald. p. 99.
- 1 2 3 4 5 Oram, Lynley (June 1997). "Barbie Storymaker". Personal Computer World. p. 103.
- 1 2 3 "Move over boys; Barbie's here". Cedar Rapids Gazette. 31 March 1997. p. 22.
- 1 2 Snyder, Brett (1 December 1996). "Toys take on High Tech: Playtime favorites screen new looks with CD-ROMs". The Beaumont Enterprise. p. 41.
- 1 2 3 "Barbie goes hi-tech". Independent.co.uk. 23 December 1996. Archived from the original on 21 April 2018. Retrieved 21 April 2018.
- ↑ Helm, Leslie (9 February 1996). "Mattel Will Squeeze Onto Multimedia Bandwagon". Los Angeles Times. Retrieved 12 July 2026.
- 1 2 "Electronic Entertainment Expo". PC Player. July 1996. p. 96.
- ↑ McCullaugh, Jim (July 1997). "Children's Gaming Commentary". Computer Game Entertainment. No. 1.
Last Fall, Mattel Media entered the fray, taking advantage of their ageless Barbie doll characters to produce an equally impressive list of software titles — Barbie Fashion Designer, Barbie Storymaker, and Barbie Print 'n' Play.
- ↑ Greenwald, Josh (24 June 2001). "Barbie Boots Up". Time. Archived from the original on 15 July 2023. Retrieved 11 July 2026.
- ↑ Justine Cassell & Henry Jenkins, ed. (1999). "An Interview with Nancie S. Martin". From Barbie to Mortal Kombat : gender and computer games. Massacheusetts Institute of Technology. pp. 136, 141.
- ↑ "Barbie on CD-ROM". SVM Multimedia (in French). July 1996. p. 15.
- ↑ Langberg, Mike. "Barbie: New CD-ROM is on the cutting edge". The Herland News. p. 59.
- 1 2 3 4 Children's Software & New Media Revue (2002). Warren Buckleitner, Ann Orr & Ellen Wolock (ed.). Complete Sourcebook on Children's Interactive Media. Vol. 10. Active Learning Associates. p. 65.
- ↑ "Software". The Ledger. 19 December 1997. p. 33.
